Monday, April 23, 2012

Tearing it up in TERA



The lure of a new, fresh MMO is just something I can never seem to resist. Other than the fact that it’ll easily keep me engaged for hours at a time, I get to play with old friends that somehow always reunite for the next big release. I’ve played most MMOs worth playing, but it’s been quite a while since I’ve played a Korean-style one.

TERA has already been in ‘retail’ in Korea since January of last year and has had plenty of time for updates and polish; and so far that stands out in the first 25 or so levels of the North American version. This isn’t exactly your typical MMO though and it boasts an entirely different combat system. You don’t simply just tab to a new target and start hitting buttons and see numbers, but instead you have to aim your swings, arrows, or magic. There are a few lock-on type skills, but you still have to aim and hover over the target for a split second to get the lock-on and I did find myself trying to move away too quickly without fully locking on sometimes. Once you get the system down it feels really nice. The learning curve isn’t too steep, yet it will feel awkward for a while when you’re trying to adjust to it.


Overall the game feels relatively easy (at least it did for me as a Priest) while you’re leveling. I found I could run in circles and take, literally, zero damage and kill an entire pack of mobs. This changed a little around level 20 as the mobs get a little more advanced. PvE in general was more of the same you expect in an MMO. For being a ‘Korean’ game there really was a lack of a grind and most people reached the cap for open beta (level 32, which is just over half way to level cap for retail release).
The game got really interesting when we did the first dungeon. Clearing the trash mobs was really easy, most of the time I spent adjusting to actually being in a group and learning how a lot of my other skills worked that I didn’t get to use while soloing. The first boss seemed easy enough until the second phase when a giant, possessed rock-monster shows up. He decided it was a good idea to jump across the room and land right on top of me. The combination of not knowing what the hell was going on and trying to figure out what skills I’m supposed to be using in the situation lead to me dying pretty quickly. Someone managed to resurrect me with a scroll and only for me to die again relatively quickly. We did pull through and kill it somehow, sans healer. Our second time through the dungeon went a thousand times more smoothly and we even manage to do it with a slayer and berserker tanking.


The other major PvE aspect of the game is BAMs, or Big Ass Monsters. Yes, that is what they’re actually called and they are just that. They’re mini-bosses in the open world essentially. They all have a TON of HP and hit like trucks. The first few I fought were with a random archer and it took quite a bit of time to kill. It probably had to do with the fact that we really only had one person doing damage and both of us spending half the time dodging attacks. They’re tons of fun and it’s a cool way to change up the usual XP grind. I could see these being a great source of XP if you get a good group together to farm them for a while. The ones that I had killed were worth about the average quest turn-in in terms of XP, which seems pretty worthwhile.


Now onto the fun stuff, PvP! There are no factions in this game; there’s no horde vs alliance, order vs destruction, or elyios vs asmodeans. You can ‘flag’ yourself for pvp and kill anybody you want. There are penalties and drawbacks to doing this, but nobody really seemed to care that much. I honestly don’t know a whole lot about the karma system in place with PKing another player other than the fact that your name turns red and anybody can attack you at that point. You can lose the ‘karma’ by grinding out some mobs for a while just like you would expect. My first PvP encounter went horribly wrong for me as I quickly blew all of my mana and had no idea how to react to certain things. Also, fighting a person against fighting a monster really changes the way you need to aim. I wasn’t sure if I needed to lead the person or try and be aiming right at them when I cast and I’m still not 100% sure about which to do. Now, 10 levels later, I stand a better chance of holding my own now that I know what I’m doing. I still run into all the annoying issues that you would expect with any PvP system. I’ve been ganked while ressing another player, I’ve been swarmed down by a group of higher level players running around PKing, I’ve had countless numbers of people run into a camp or town when I was winning the fight just so they wouldn’t die. Regardless, the PvP is still rather fun and I can’t wait to get my full group together for some real fights. I’m really looking forward to a lot of the conflict and drama involved with the FFA system that I’ve missed since the days of Lineage 2.

I think TERA is going to end up doing rather well for itself. It’s a polished game and brings a lot of new or less often seen features to the genre. I don’t know what to expect for the endgame, especially with the speed at everyone is leveling so far. A large majority of people hit the level cap of 32 in the beta and that puts them more than halfway to max level for retail. I guess I’ll just have to find out in the next month or two.

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